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Teutons

Infantry and Defensive civilization

Civilization Bonuses

  • ▸Farms cost -40%
  • ▸Town Centers +10 garrison capacity; Towers +5 garrison capacity
  • ▸Infantry and Mounted Units +1/+2 melee armor in Castle/Imperial Age
  • ▸Monks +100% healing range
  • ▸Murder Holes, Herbal Medicine free

Team Bonus

Units more resistant to conversion

Unique Units

Teutonic Knight
HP: 90Attack: 14Speed: 0.8
85 Food · 30 Gold
Elite Teutonic Knight
HP: 110Attack: 17Speed: 0.8
85 Food · 30 Gold

Unique Technologies

Crenellations
600 Food · 400 Stone
Ironclad
350 Gold · 400 Wood

Tech Tree Availability

51
units · of 255
75
techs · of 201
29
buildings · of 40

From strategy to your next game

See sources and reproducible economy scenarios