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Age of Empires II · Definitive Edition

AoE2 Macro & Economy Calculator

Plan how many villagers to assign to food, wood and gold in Age of Empires II: Definitive Edition. Choose units, buildings and upgrades to estimate your production economy.

Free planner, no sign-up. Estimates to prepare your game and adapt as you play.

Production & villager planner

1. Choose a preset. 2. Adjust units and buildings. 3. Select the upgrades you already have. The distribution updates as you change your settings.

Start from a standard setup

What you are producing

buildings training non-stop
Villager
50F · 25s · 120F /min
2
Knight
60F 75G · 30s · 120F 150G /min
2
Add production

Your economy

Villagers needed

Estimate for continuous production under the selected assumptions.

Food
22
480 / 22.8
Wood
3
80 / 33.7
Gold
12
300 / 26.2
Total on economy37
2× Villager240F /min
2× Knight240F 300G /min
Reseeding 22 farms80 wood/min

Each farm holds 375 food and runs dry every 987s, then costs 60 wood to reseed. That reseeding wood is already counted above — it is the cost most players forget.

Compare next upgrades

Break-even is the technology's total cost divided by the extra income it gives your current villagers.

Gold Shaft Mining5.3 min
175F 75W · +47/min across 12 villagers
Two-Man Saw49.5 min
300F 200W · +10/min across 3 villagers

Assumptions: continuous production, generic costs and selected upgrades. Civilization bonuses are not applied automatically. Houses, research, age-ups and idle time are excluded. Figures are per in-game minute.

Production examples: Archers, Knights & villagers

These examples come from the same model as the calculator, for one building without discounts or production speed bonuses. They exclude reseeding and other investments.

Resource consumption per in-game minute
UnitFood/minWood/minGold/min
Villager12000
Archer042.977.1
Knight1200150

Formula: consumption/min = unit cost × 60 ÷ training time in seconds × buildings. Villagers = consumption/min ÷ gather rate/min, rounded up. When food comes from farms, ongoing reseeding costs are added to wood demand.

Before adding another Stable, check whether you can sustain the extra demand. If you need to save for Castle Age, do not commit your entire economy to continuous production.

Macro, farming & villager questions

How do I calculate villagers needed on each resource?

Divide resource consumption per minute by each villager’s gather rate and round up. The planner adds demand across all selected production buildings and, when using farms, adds reseeding wood. Treat the result as a starting point: walking, raids and villagers building reduce actual income.

How many farms keep a Town Center producing villagers?

In the generic model, one Town Center consumes 120 food per minute. Using the planner’s farm rate without Wheelbarrow (20.3 food/min), this rounds up to 6 farmers. For several Town Centers, add demand before rounding, and reserve wood for new farms and reseeding.

How do I plan two-Stable Knights alongside a boom?

Add Knights to the planner, select two buildings, then add as many Town Centers as you want producing villagers. Set your economic upgrades. Budget separately for advancing ages, researching technologies and constructing the buildings.

Does the calculator apply every civilization bonus?

No. The visual planner uses generic costs and training times with your selected economic upgrades. The civilizations tab is a reference, not an automatic modifier. For a specific civilization, check its tech tree and ask the assistant to explain any adjustments and assumptions.

Why am I short of wood despite having enough villagers?

The calculation includes production and ongoing farm reseeding, not the initial cost of farms, houses, military buildings or Town Centers. Reserve wood for these investments and a buffer for farms that need reseeding at the same time.

Are these numbers guaranteed for every match or patch?

No. These are continuous-production estimates using data stored in the application. Farm rates approximate delivered income; other rates start from villager work rates. Map layout, drop-off distance, micro and balance updates can change the result. Review the assumptions before applying it in a match.

Need to adapt the plan to your civilization?

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Model explanation reviewed September 21, 2026. This does not imply every value has been validated against the latest patch.