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Franks

Cavalry civilization

Civilization Bonuses

  • ▸Foragers work +15% faster
  • ▸Mill technologies free
  • ▸Mounted Units +20% HP starting in Feudal Age
  • ▸Castles cost -15/25% in Castle/Imperial Age

Team Bonus

Knight-line +2 line of sight

Unique Units

Throwing Axeman
HP: 60Attack: 7Range: 5Speed: 1
55 Food · 25 Gold
Elite Throwing Axeman
HP: 70Attack: 8Range: 6Speed: 1
55 Food · 25 Gold

Unique Technologies

Chivalry
500 Gold · 600 Wood
Ordonnance Companies
400 Food · 250 Gold

Tech Tree Availability

51
units · of 255
71
techs · of 201
27
buildings · of 40

From strategy to your next game

See sources and reproducible economy scenarios