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Goths

Infantry civilization

Civilization Bonuses

  • ▸Loom is researched instantly
  • ▸Hunters carry +15; hunted animals last +20% longer
  • ▸Infantry costs -15/20/25/30% in Dark/Feudal/Castle/
  • ▸Infantry +1/+2/+3 attack vs. buildings in Feudal/
  • ▸+10 population space in Imperial Age

Team Bonus

Barracks work +20% faster

Unique Units

Huskarl
HP: 60Attack: 10Speed: 1.05
75 Food · 35 Gold
Elite Huskarl
HP: 70Attack: 12Speed: 1.05
75 Food · 35 Gold
Huskarl
HP: 60Attack: 10Speed: 1.05
75 Food · 35 Gold
Elite Huskarl
HP: 70Attack: 12Speed: 1.05
75 Food · 35 Gold

Unique Technologies

Anarchy
450 Food · 250 Gold
Perfusion
600 Gold · 400 Wood

Tech Tree Availability

53
units · of 255
66
techs · of 201
23
buildings · of 40

From strategy to your next game

See sources and reproducible economy scenarios