Back to Tech TreeSee sources and reproducible economy scenarios
Goths
Infantry civilization
Civilization Bonuses
- ▸Loom is researched instantly
- ▸Hunters carry +15; hunted animals last +20% longer
- ▸Infantry costs -15/20/25/30% in Dark/Feudal/Castle/
- ▸Infantry +1/+2/+3 attack vs. buildings in Feudal/
- ▸+10 population space in Imperial Age
Team Bonus
Barracks work +20% faster
Unique Units
Huskarl
HP: 60Attack: 10Speed: 1.05
75 Food · 35 GoldElite Huskarl
HP: 70Attack: 12Speed: 1.05
75 Food · 35 GoldHuskarl
HP: 60Attack: 10Speed: 1.05
75 Food · 35 GoldElite Huskarl
HP: 70Attack: 12Speed: 1.05
75 Food · 35 GoldUnique Technologies
Anarchy
450 Food · 250 GoldPerfusion
600 Gold · 400 WoodTech Tree Availability
53
units · of 255
66
techs · of 201
23
buildings · of 40
From strategy to your next game
AoE2 unit counter calculator
Enter the enemy army and find a response. Check your civilization’s tech tree to see which options are available.
AoE2 macro & economy calculator
Choose units and buildings to estimate the villager distribution needed to sustain production.